We don't need to keep small data as static variables, move the only
small variable we have so far to the new struct.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
Replace the dummy, full array scan implementation, by a hash table
based on SipHash, with chained hashing for collisions.
This table is also statically allocated, and it's simply an array
of socket numbers. Connection entries are chained by pointers in
the connection entry itself, which now also contains socket number
and hash bucket index to keep removal reasonably fast.
New entries are inserted at the head of the chain, that is, the most
recently inserted entry is directly mapped from the bucket.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
We might receive out-of-order ACK packets from the tap device, just
like any other packet.
I guess I've been overcautious and regarded it as a condition we
can't recover from, but all that happens is that we have already seen
a higher ACK sequence number, which means that data has been already
received and discarded from the buffer. We have to ignore the lower
sequence number we receive later, though, because that would force
the buffer bookkeeping into throwing away more data than expected.
Drop the ACK sequence assignment from tcp_tap_handler(), which was
redundant, and let tcp_sock_consume() take exclusive care of that.
Now that tcp_sock_consume() can never fail, make it a void, and
drop checks from callers.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
Implement siphash routines for initial TCP sequence numbers (12 bytes
input for IPv4, 36 bytes input for IPv6), and while at it, also
functions we'll use later on for hash table indices and TCP timestamp
offsets (with 8, 20, 32 bytes of input).
Use these to set the initial sequence number, according to RFC 6528,
for connections originating either from the tap device or from
sockets.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
A bunch of fixes not worth single commits at this stage, notably:
- make buffer, length parameter ordering consistent in ARP, DHCP,
NDP handlers
- strict checking of buffer, message and option length in DHCP
handler (a malicious client could have easily crashed it)
- set up forwarding for IPv4 and IPv6, and masquerading with nft for
IPv4, from demo script
- get rid of separate slow and fast timers, we don't save any
overhead that way
- stricter checking of buffer lengths as passed to tap handlers
- proper dequeuing from qemu socket back-end: I accidentally trashed
messages that were bundled up together in a single tap read
operation -- the length header tells us what's the size of the next
frame, but there's no apparent limit to the number of messages we
get with one single receive
- rework some bits of the TCP state machine, now passive and active
connection closes appear to be robust -- introduce a new
FIN_WAIT_1_SOCK_FIN state indicating a FIN_WAIT_1 with a FIN flag
from socket
- streamline TCP option parsing routine
- track TCP state changes to stderr (this is temporary, proper
debugging and syslogging support pending)
- observe that multiplying a number by four might very well change
its value, and this happens to be the case for the data offset
from the TCP header as we check if it's the same as the total
length to find out if it's a duplicated ACK segment
- recent estimates suggest that the duration of a millisecond is
closer to a million nanoseconds than a thousand of them, this
trend is now reflected into the timespec_diff_ms() convenience
routine
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
This is a reimplementation, partially building on the earlier draft,
that uses L4 sockets (SOCK_DGRAM, SOCK_STREAM) instead of SOCK_RAW,
providing L4-L2 translation functionality without requiring any
security capability.
Conceptually, this follows the design presented at:
https://gitlab.com/abologna/kubevirt-and-kvm/-/blob/master/Networking.md
The most significant novelty here comes from TCP and UDP translation
layers. In particular, the TCP state and translation logic follows
the intent of being minimalistic, without reimplementing a full TCP
stack in either direction, and synchronising as much as possible the
TCP dynamic and flows between guest and host kernel.
Another important introduction concerns addressing, port translation
and forwarding. The Layer 4 implementations now attempt to bind on
all unbound ports, in order to forward connections in a transparent
way.
While at it:
- the qemu 'tap' back-end can't be used as-is by qrap anymore,
because of explicit checks now introduced in qemu to ensure that
the corresponding file descriptor is actually a tap device. For
this reason, qrap now operates on a 'socket' back-end type,
accounting for and building the additional header reporting
frame length
- provide a demo script that sets up namespaces, addresses and
routes, and starts the daemon. A virtual machine started in the
network namespace, wrapped by qrap, will now directly interface
with passt and communicate using Layer 4 sockets provided by the
host kernel.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
With this, merd provides a fully functional IPv4 environment to
guests, requiring a single capability, CAP_NET_RAW.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>
We can bypass a full-fledged network interface between qemu and merd by
connecting the qemu tap file descriptor to a provided UNIX domain
socket: this could be implemented in qemu eventually, qrap covers this
meanwhile.
This also avoids the need for the AF_PACKET socket towards the guest.
Signed-off-by: Stefano Brivio <sbrivio@redhat.com>